Morph Pro interface has four main sections: Preview, Browser, Mixer and Module View.
In this section you can view the output of your project before it is displayed on a projector or display.
Displays the current frame rate of the output. By default, Morph follows the Vsync settings of the active GPU.
Displays the different modules available on your device. Media modules can be FFGL Plugins, Clips, Spout and NDI sources each with its own tab.
Modules can be loaded by dragging and dropping them onto a mixer slot.
Mixes the loaded media modules together with all of the loaded effects applied. The output of the mixer is shown in the Preview section. The mixer contains a Toolbar and mixer Channels.
Always contains a MIDI button to allow mixer controls to be mapped to a MIDI controller, a list of MIDI Maps that shows a list of available MIDI maps currently available and the Lock button which locks mixer controls.
This button is used to program mixer controls to a MIDI controller.
This dropdown is used to show any MIDI maps currently available for the mixer. You can switch between any MIDI map simply by clicking on the up or down buttons next to the dropdown.
This button is used to lock the mixer controls.
Contains the project’s mixer channels. Each mixer Channel contains a Control Stack, Source Stack and Effect Stack that are used to adjust the output of the channel and add, edit and remove media modules.
Contains the channel Enable button and the Level fader.
This button is used to enable or disable a mixer channel.
This fader is used to adjust the Opacity Level (alpha) of a mixer channel.
Contains the channel Source Slot.
This slot contains the Source Module of a mixer channel and only accepts Source Modules.
By default, a mixer slot is empty and contains no controls. Once a media module is loaded onto a mixer slot, the target slot will update to display module controls.
Mixer slots loaded with a module, will have basic module controls to View, Bypass or Close the module.
Shows the module, including its parameters, MIDI maps, presets and information in the module viewer.
Bypasses the module in the mixer. This can be used to preview what the mixer output will look like without a particular source or effect and is useful for making quick changes in a live setting.
Closes the loaded module and resets the mixer slot back to an empty state.
Contains the channel’s group of Effect Slots.
Each Effect Slot contains an Effect Module of a mixer channel. An Effect Slot is identical to a Source Slot with the exception that it only accepts Effect Modules.
Shows the controls supported by a media module loaded onto a mixer slot.
A media module contains a Toolbar and control Parameters.
Contains all of the functionality that a media module supports including the MIDI button, MIDI Maps dropdown, Presets dropdown, Info text display, Render size controls and the Lock button.
This button is used to program module controls to a MIDI controller if the module supports MIDI control.
This dropdown is used to show any MIDI maps currently available for the active module if it supports MIDI programming. You can switch between any MIDI map simply by clicking on the Up or Down buttons next to the dropdown.
This dropdown is used to show any presets currently available for the active module if it supports presets. You can switch between any preset simply by clicking on the Up or Down buttons next to the dropdown.
This text displays the name of the active module.
This section is used to change the render size of the module. The Maximize button resets the module render size to the global render size of the application.
This button is used to lock the module controls.
Contains all of the control parameters of the active module. These parameters can be adjusted to change the module output.
Control parameters include the Fader, Button, Color Wheel, Position Pad, Option, Text, File and Buffer.
This parameter is used to adjust a ranged value.
This parameter is used to trigger events (single shot) and change settings (on / off) in media modules.
This parameter is used to pick colors in the RGBA color mode.
This parameter is used to pick a 2D position using X and Y coordinates.
This parameter is used to switch between different available options to change how a media module operates.
This parameter is used to display or enter text.
This parameter is used to select a file to be used as input by a media module.
This parameter is used to pass data (image, audio etc.) to a media module as input. This parameter is normally seen in the form of and audio (raw or FFT) parameter.